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<FONT color="green">001</FONT>    package org.bukkit.entity;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import java.net.InetSocketAddress;<a name="line.3"></a>
<FONT color="green">004</FONT>    import org.bukkit.Achievement;<a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.Effect;<a name="line.5"></a>
<FONT color="green">006</FONT>    import org.bukkit.Instrument;<a name="line.6"></a>
<FONT color="green">007</FONT>    import org.bukkit.Location;<a name="line.7"></a>
<FONT color="green">008</FONT>    import org.bukkit.Material;<a name="line.8"></a>
<FONT color="green">009</FONT>    import org.bukkit.Note;<a name="line.9"></a>
<FONT color="green">010</FONT>    import org.bukkit.Statistic;<a name="line.10"></a>
<FONT color="green">011</FONT>    import org.bukkit.command.CommandSender;<a name="line.11"></a>
<FONT color="green">012</FONT>    <a name="line.12"></a>
<FONT color="green">013</FONT>    /**<a name="line.13"></a>
<FONT color="green">014</FONT>     * Represents a player, connected or not<a name="line.14"></a>
<FONT color="green">015</FONT>     *<a name="line.15"></a>
<FONT color="green">016</FONT>     */<a name="line.16"></a>
<FONT color="green">017</FONT>    public interface Player extends HumanEntity, CommandSender {<a name="line.17"></a>
<FONT color="green">018</FONT>    <a name="line.18"></a>
<FONT color="green">019</FONT>        /**<a name="line.19"></a>
<FONT color="green">020</FONT>         * Checks if this player is currently online<a name="line.20"></a>
<FONT color="green">021</FONT>         *<a name="line.21"></a>
<FONT color="green">022</FONT>         * @return true if they are online<a name="line.22"></a>
<FONT color="green">023</FONT>         */<a name="line.23"></a>
<FONT color="green">024</FONT>        public boolean isOnline();<a name="line.24"></a>
<FONT color="green">025</FONT>    <a name="line.25"></a>
<FONT color="green">026</FONT>        /**<a name="line.26"></a>
<FONT color="green">027</FONT>         * Gets the "friendly" name to display of this player. This may include color.<a name="line.27"></a>
<FONT color="green">028</FONT>         *<a name="line.28"></a>
<FONT color="green">029</FONT>         * Note that this name will not be displayed in game, only in chat and places<a name="line.29"></a>
<FONT color="green">030</FONT>         * defined by plugins<a name="line.30"></a>
<FONT color="green">031</FONT>         *<a name="line.31"></a>
<FONT color="green">032</FONT>         * @return the friendly name<a name="line.32"></a>
<FONT color="green">033</FONT>         */<a name="line.33"></a>
<FONT color="green">034</FONT>        public String getDisplayName();<a name="line.34"></a>
<FONT color="green">035</FONT>    <a name="line.35"></a>
<FONT color="green">036</FONT>        /**<a name="line.36"></a>
<FONT color="green">037</FONT>         * Sets the "friendly" name to display of this player. This may include color.<a name="line.37"></a>
<FONT color="green">038</FONT>         *<a name="line.38"></a>
<FONT color="green">039</FONT>         * Note that this name will not be displayed in game, only in chat and places<a name="line.39"></a>
<FONT color="green">040</FONT>         * defined by plugins<a name="line.40"></a>
<FONT color="green">041</FONT>         *<a name="line.41"></a>
<FONT color="green">042</FONT>         * @param name<a name="line.42"></a>
<FONT color="green">043</FONT>         */<a name="line.43"></a>
<FONT color="green">044</FONT>        public void setDisplayName(String name);<a name="line.44"></a>
<FONT color="green">045</FONT>    <a name="line.45"></a>
<FONT color="green">046</FONT>        /**<a name="line.46"></a>
<FONT color="green">047</FONT>         * Set the target of the player's compass.<a name="line.47"></a>
<FONT color="green">048</FONT>         *<a name="line.48"></a>
<FONT color="green">049</FONT>         * @param loc<a name="line.49"></a>
<FONT color="green">050</FONT>         */<a name="line.50"></a>
<FONT color="green">051</FONT>        public void setCompassTarget(Location loc);<a name="line.51"></a>
<FONT color="green">052</FONT>    <a name="line.52"></a>
<FONT color="green">053</FONT>        /**<a name="line.53"></a>
<FONT color="green">054</FONT>         * Get the previously set compass target.<a name="line.54"></a>
<FONT color="green">055</FONT>         *<a name="line.55"></a>
<FONT color="green">056</FONT>         * @return location of the target<a name="line.56"></a>
<FONT color="green">057</FONT>         */<a name="line.57"></a>
<FONT color="green">058</FONT>        public Location getCompassTarget();<a name="line.58"></a>
<FONT color="green">059</FONT>    <a name="line.59"></a>
<FONT color="green">060</FONT>        /**<a name="line.60"></a>
<FONT color="green">061</FONT>         * Gets the socket address of this player<a name="line.61"></a>
<FONT color="green">062</FONT>         * @return the player's address<a name="line.62"></a>
<FONT color="green">063</FONT>         */<a name="line.63"></a>
<FONT color="green">064</FONT>        public InetSocketAddress getAddress();<a name="line.64"></a>
<FONT color="green">065</FONT>    <a name="line.65"></a>
<FONT color="green">066</FONT>        /**<a name="line.66"></a>
<FONT color="green">067</FONT>         * Sends this sender a message raw<a name="line.67"></a>
<FONT color="green">068</FONT>         *<a name="line.68"></a>
<FONT color="green">069</FONT>         * @param message Message to be displayed<a name="line.69"></a>
<FONT color="green">070</FONT>         */<a name="line.70"></a>
<FONT color="green">071</FONT>        public void sendRawMessage(String message);<a name="line.71"></a>
<FONT color="green">072</FONT>    <a name="line.72"></a>
<FONT color="green">073</FONT>        /**<a name="line.73"></a>
<FONT color="green">074</FONT>         * Kicks player with custom kick message.<a name="line.74"></a>
<FONT color="green">075</FONT>         *<a name="line.75"></a>
<FONT color="green">076</FONT>         * @param message kick message<a name="line.76"></a>
<FONT color="green">077</FONT>         */<a name="line.77"></a>
<FONT color="green">078</FONT>        public void kickPlayer(String message);<a name="line.78"></a>
<FONT color="green">079</FONT>    <a name="line.79"></a>
<FONT color="green">080</FONT>        /**<a name="line.80"></a>
<FONT color="green">081</FONT>         * Says a message (or runs a command).<a name="line.81"></a>
<FONT color="green">082</FONT>         *<a name="line.82"></a>
<FONT color="green">083</FONT>         * @param msg message to print<a name="line.83"></a>
<FONT color="green">084</FONT>         */<a name="line.84"></a>
<FONT color="green">085</FONT>        public void chat(String msg);<a name="line.85"></a>
<FONT color="green">086</FONT>    <a name="line.86"></a>
<FONT color="green">087</FONT>        /**<a name="line.87"></a>
<FONT color="green">088</FONT>         * Makes the player perform the given command<a name="line.88"></a>
<FONT color="green">089</FONT>         *<a name="line.89"></a>
<FONT color="green">090</FONT>         * @param command Command to perform<a name="line.90"></a>
<FONT color="green">091</FONT>         * @return true if the command was successful, otherwise false<a name="line.91"></a>
<FONT color="green">092</FONT>         */<a name="line.92"></a>
<FONT color="green">093</FONT>        public boolean performCommand(String command);<a name="line.93"></a>
<FONT color="green">094</FONT>    <a name="line.94"></a>
<FONT color="green">095</FONT>        /**<a name="line.95"></a>
<FONT color="green">096</FONT>         * Returns if the player is in sneak mode<a name="line.96"></a>
<FONT color="green">097</FONT>         * @return true if player is in sneak mode<a name="line.97"></a>
<FONT color="green">098</FONT>         */<a name="line.98"></a>
<FONT color="green">099</FONT>        public boolean isSneaking();<a name="line.99"></a>
<FONT color="green">100</FONT>    <a name="line.100"></a>
<FONT color="green">101</FONT>        /**<a name="line.101"></a>
<FONT color="green">102</FONT>         * Sets the sneak mode the player<a name="line.102"></a>
<FONT color="green">103</FONT>         * @param sneak true if player should appear sneaking<a name="line.103"></a>
<FONT color="green">104</FONT>         */<a name="line.104"></a>
<FONT color="green">105</FONT>        public void setSneaking(boolean sneak);<a name="line.105"></a>
<FONT color="green">106</FONT>    <a name="line.106"></a>
<FONT color="green">107</FONT>        /**<a name="line.107"></a>
<FONT color="green">108</FONT>         * Saves the players current location, health, inventory, motion, and other information into the username.dat file, in the world/player folder<a name="line.108"></a>
<FONT color="green">109</FONT>         */<a name="line.109"></a>
<FONT color="green">110</FONT>        public void saveData();<a name="line.110"></a>
<FONT color="green">111</FONT>    <a name="line.111"></a>
<FONT color="green">112</FONT>        /**<a name="line.112"></a>
<FONT color="green">113</FONT>         * Loads the players current location, health, inventory, motion, and other information from the username.dat file, in the world/player folder<a name="line.113"></a>
<FONT color="green">114</FONT>         *<a name="line.114"></a>
<FONT color="green">115</FONT>         * Note: This will overwrite the players current inventory, health, motion, etc, with the state from the saved dat file.<a name="line.115"></a>
<FONT color="green">116</FONT>         */<a name="line.116"></a>
<FONT color="green">117</FONT>        public void loadData();<a name="line.117"></a>
<FONT color="green">118</FONT>    <a name="line.118"></a>
<FONT color="green">119</FONT>        /**<a name="line.119"></a>
<FONT color="green">120</FONT>         * Sets whether the player is ignored as not sleeping. If everyone is<a name="line.120"></a>
<FONT color="green">121</FONT>         * either sleeping or has this flag set, then time will advance to the<a name="line.121"></a>
<FONT color="green">122</FONT>         * next day. If everyone has this flag set but no one is actually in bed,<a name="line.122"></a>
<FONT color="green">123</FONT>         * then nothing will happen.<a name="line.123"></a>
<FONT color="green">124</FONT>         *<a name="line.124"></a>
<FONT color="green">125</FONT>         * @param isSleeping<a name="line.125"></a>
<FONT color="green">126</FONT>         */<a name="line.126"></a>
<FONT color="green">127</FONT>        public void setSleepingIgnored(boolean isSleeping);<a name="line.127"></a>
<FONT color="green">128</FONT>    <a name="line.128"></a>
<FONT color="green">129</FONT>        /**<a name="line.129"></a>
<FONT color="green">130</FONT>         * Returns whether the player is sleeping ignored.<a name="line.130"></a>
<FONT color="green">131</FONT>         *<a name="line.131"></a>
<FONT color="green">132</FONT>         * @return<a name="line.132"></a>
<FONT color="green">133</FONT>         */<a name="line.133"></a>
<FONT color="green">134</FONT>        public boolean isSleepingIgnored();<a name="line.134"></a>
<FONT color="green">135</FONT>    <a name="line.135"></a>
<FONT color="green">136</FONT>        /**<a name="line.136"></a>
<FONT color="green">137</FONT>         * Play a note for a player at a location. This requires a note block<a name="line.137"></a>
<FONT color="green">138</FONT>         * at the particular location (as far as the client is concerned). This<a name="line.138"></a>
<FONT color="green">139</FONT>         * will not work without a note block. This will not work with cake.<a name="line.139"></a>
<FONT color="green">140</FONT>         *<a name="line.140"></a>
<FONT color="green">141</FONT>         * @param loc<a name="line.141"></a>
<FONT color="green">142</FONT>         * @param instrument<a name="line.142"></a>
<FONT color="green">143</FONT>         * @param note<a name="line.143"></a>
<FONT color="green">144</FONT>         */<a name="line.144"></a>
<FONT color="green">145</FONT>        public void playNote(Location loc, byte instrument, byte note);<a name="line.145"></a>
<FONT color="green">146</FONT>    <a name="line.146"></a>
<FONT color="green">147</FONT>        /**<a name="line.147"></a>
<FONT color="green">148</FONT>         * Play a note for a player at a location. This requires a note block<a name="line.148"></a>
<FONT color="green">149</FONT>         * at the particular location (as far as the client is concerned). This<a name="line.149"></a>
<FONT color="green">150</FONT>         * will not work without a note block. This will not work with cake.<a name="line.150"></a>
<FONT color="green">151</FONT>         *<a name="line.151"></a>
<FONT color="green">152</FONT>         * @param loc<a name="line.152"></a>
<FONT color="green">153</FONT>         * @param instrument<a name="line.153"></a>
<FONT color="green">154</FONT>         * @param note<a name="line.154"></a>
<FONT color="green">155</FONT>         */<a name="line.155"></a>
<FONT color="green">156</FONT>        public void playNote(Location loc, Instrument instrument, Note note);<a name="line.156"></a>
<FONT color="green">157</FONT>    <a name="line.157"></a>
<FONT color="green">158</FONT>        /**<a name="line.158"></a>
<FONT color="green">159</FONT>         * Plays an effect to just this player.<a name="line.159"></a>
<FONT color="green">160</FONT>         *<a name="line.160"></a>
<FONT color="green">161</FONT>         * @param loc the player to play the effect for<a name="line.161"></a>
<FONT color="green">162</FONT>         * @param effect the {@link Effect}<a name="line.162"></a>
<FONT color="green">163</FONT>         * @param data a data bit needed for the RECORD_PLAY, SMOKE, and STEP_SOUND sounds<a name="line.163"></a>
<FONT color="green">164</FONT>         */<a name="line.164"></a>
<FONT color="green">165</FONT>        public void playEffect(Location loc, Effect effect, int data);<a name="line.165"></a>
<FONT color="green">166</FONT>    <a name="line.166"></a>
<FONT color="green">167</FONT>        /**<a name="line.167"></a>
<FONT color="green">168</FONT>         * Send a block change. This fakes a block change packet for a user at<a name="line.168"></a>
<FONT color="green">169</FONT>         * a certain location. This will not actually change the world in any way.<a name="line.169"></a>
<FONT color="green">170</FONT>         *<a name="line.170"></a>
<FONT color="green">171</FONT>         * @param loc<a name="line.171"></a>
<FONT color="green">172</FONT>         * @param material<a name="line.172"></a>
<FONT color="green">173</FONT>         * @param data<a name="line.173"></a>
<FONT color="green">174</FONT>         */<a name="line.174"></a>
<FONT color="green">175</FONT>        public void sendBlockChange(Location loc, Material material, byte data);<a name="line.175"></a>
<FONT color="green">176</FONT>    <a name="line.176"></a>
<FONT color="green">177</FONT>        /**<a name="line.177"></a>
<FONT color="green">178</FONT>         * Send a chunk change. This fakes a chunk change packet for a user at<a name="line.178"></a>
<FONT color="green">179</FONT>         * a certain location. The updated cuboid must be entirely within a single<a name="line.179"></a>
<FONT color="green">180</FONT>         * chunk.  This will not actually change the world in any way.<a name="line.180"></a>
<FONT color="green">181</FONT>         *<a name="line.181"></a>
<FONT color="green">182</FONT>         * At least one of the dimensions of the cuboid must be even. The size of the<a name="line.182"></a>
<FONT color="green">183</FONT>         * data buffer must be 2.5*sx*sy*sz and formatted in accordance with the Packet51<a name="line.183"></a>
<FONT color="green">184</FONT>         * format.<a name="line.184"></a>
<FONT color="green">185</FONT>         *<a name="line.185"></a>
<FONT color="green">186</FONT>         * @param loc The location of the cuboid<a name="line.186"></a>
<FONT color="green">187</FONT>         * @param sx The x size of the cuboid<a name="line.187"></a>
<FONT color="green">188</FONT>         * @param sy The y size of the cuboid<a name="line.188"></a>
<FONT color="green">189</FONT>         * @param sz The z size of the cuboid<a name="line.189"></a>
<FONT color="green">190</FONT>         * @param data The data to be sent<a name="line.190"></a>
<FONT color="green">191</FONT>         *<a name="line.191"></a>
<FONT color="green">192</FONT>         * @return true if the chunk change packet was sent<a name="line.192"></a>
<FONT color="green">193</FONT>         */<a name="line.193"></a>
<FONT color="green">194</FONT>        public boolean sendChunkChange(Location loc, int sx, int sy, int sz, byte[] data);<a name="line.194"></a>
<FONT color="green">195</FONT>    <a name="line.195"></a>
<FONT color="green">196</FONT>        /**<a name="line.196"></a>
<FONT color="green">197</FONT>         * Send a block change. This fakes a block change packet for a user at<a name="line.197"></a>
<FONT color="green">198</FONT>         * a certain location. This will not actually change the world in any way.<a name="line.198"></a>
<FONT color="green">199</FONT>         *<a name="line.199"></a>
<FONT color="green">200</FONT>         * @param loc<a name="line.200"></a>
<FONT color="green">201</FONT>         * @param material<a name="line.201"></a>
<FONT color="green">202</FONT>         * @param data<a name="line.202"></a>
<FONT color="green">203</FONT>         */<a name="line.203"></a>
<FONT color="green">204</FONT>        public void sendBlockChange(Location loc, int material, byte data);<a name="line.204"></a>
<FONT color="green">205</FONT>    <a name="line.205"></a>
<FONT color="green">206</FONT>        /**<a name="line.206"></a>
<FONT color="green">207</FONT>         * Forces an update of the player's entire inventory.<a name="line.207"></a>
<FONT color="green">208</FONT>         *<a name="line.208"></a>
<FONT color="green">209</FONT>         * @deprecated This method should not be relied upon as it is a temporary work-around for a larger, more complicated issue.<a name="line.209"></a>
<FONT color="green">210</FONT>         */<a name="line.210"></a>
<FONT color="green">211</FONT>        @Deprecated<a name="line.211"></a>
<FONT color="green">212</FONT>        public void updateInventory();<a name="line.212"></a>
<FONT color="green">213</FONT>    <a name="line.213"></a>
<FONT color="green">214</FONT>        /**<a name="line.214"></a>
<FONT color="green">215</FONT>         * Awards this player the given achievement<a name="line.215"></a>
<FONT color="green">216</FONT>         *<a name="line.216"></a>
<FONT color="green">217</FONT>         * @param achievement Achievement to award<a name="line.217"></a>
<FONT color="green">218</FONT>         */<a name="line.218"></a>
<FONT color="green">219</FONT>        public void awardAchievement(Achievement achievement);<a name="line.219"></a>
<FONT color="green">220</FONT>    <a name="line.220"></a>
<FONT color="green">221</FONT>        /**<a name="line.221"></a>
<FONT color="green">222</FONT>         * Increments the given statistic for this player<a name="line.222"></a>
<FONT color="green">223</FONT>         *<a name="line.223"></a>
<FONT color="green">224</FONT>         * @param statistic Statistic to increment<a name="line.224"></a>
<FONT color="green">225</FONT>         */<a name="line.225"></a>
<FONT color="green">226</FONT>        public void incrementStatistic(Statistic statistic);<a name="line.226"></a>
<FONT color="green">227</FONT>    <a name="line.227"></a>
<FONT color="green">228</FONT>        /**<a name="line.228"></a>
<FONT color="green">229</FONT>         * Increments the given statistic for this player<a name="line.229"></a>
<FONT color="green">230</FONT>         *<a name="line.230"></a>
<FONT color="green">231</FONT>         * @param statistic Statistic to increment<a name="line.231"></a>
<FONT color="green">232</FONT>         * @param amount Amount to increment this statistic by<a name="line.232"></a>
<FONT color="green">233</FONT>         */<a name="line.233"></a>
<FONT color="green">234</FONT>        public void incrementStatistic(Statistic statistic, int amount);<a name="line.234"></a>
<FONT color="green">235</FONT>    <a name="line.235"></a>
<FONT color="green">236</FONT>        /**<a name="line.236"></a>
<FONT color="green">237</FONT>         * Increments the given statistic for this player for the given material<a name="line.237"></a>
<FONT color="green">238</FONT>         *<a name="line.238"></a>
<FONT color="green">239</FONT>         * @param statistic Statistic to increment<a name="line.239"></a>
<FONT color="green">240</FONT>         * @param material Material to offset the statistic with<a name="line.240"></a>
<FONT color="green">241</FONT>         */<a name="line.241"></a>
<FONT color="green">242</FONT>        public void incrementStatistic(Statistic statistic, Material material);<a name="line.242"></a>
<FONT color="green">243</FONT>    <a name="line.243"></a>
<FONT color="green">244</FONT>        /**<a name="line.244"></a>
<FONT color="green">245</FONT>         * Increments the given statistic for this player for the given material<a name="line.245"></a>
<FONT color="green">246</FONT>         *<a name="line.246"></a>
<FONT color="green">247</FONT>         * @param statistic Statistic to increment<a name="line.247"></a>
<FONT color="green">248</FONT>         * @param material Material to offset the statistic with<a name="line.248"></a>
<FONT color="green">249</FONT>         * @param amount Amount to increment this statistic by<a name="line.249"></a>
<FONT color="green">250</FONT>         */<a name="line.250"></a>
<FONT color="green">251</FONT>        public void incrementStatistic(Statistic statistic, Material material, int amount);<a name="line.251"></a>
<FONT color="green">252</FONT>    <a name="line.252"></a>
<FONT color="green">253</FONT>        /**<a name="line.253"></a>
<FONT color="green">254</FONT>         * Sets the current time on the player's client. When relative is true the player's time<a name="line.254"></a>
<FONT color="green">255</FONT>         * will be kept synchronized to its world time with the specified offset.<a name="line.255"></a>
<FONT color="green">256</FONT>         *<a name="line.256"></a>
<FONT color="green">257</FONT>         * When using non relative time the player's time will stay fixed at the specified time parameter. It's up to<a name="line.257"></a>
<FONT color="green">258</FONT>         * the caller to continue updating the player's time. To restore player time to normal use resetPlayerTime().<a name="line.258"></a>
<FONT color="green">259</FONT>         *<a name="line.259"></a>
<FONT color="green">260</FONT>         * @param time The current player's perceived time or the player's time offset from the server time.<a name="line.260"></a>
<FONT color="green">261</FONT>         * @param relative When true the player time is kept relative to its world time.<a name="line.261"></a>
<FONT color="green">262</FONT>         */<a name="line.262"></a>
<FONT color="green">263</FONT>        public void setPlayerTime(long time, boolean relative);<a name="line.263"></a>
<FONT color="green">264</FONT>    <a name="line.264"></a>
<FONT color="green">265</FONT>        /**<a name="line.265"></a>
<FONT color="green">266</FONT>         * Returns the player's current timestamp.<a name="line.266"></a>
<FONT color="green">267</FONT>         *<a name="line.267"></a>
<FONT color="green">268</FONT>         * @return<a name="line.268"></a>
<FONT color="green">269</FONT>         */<a name="line.269"></a>
<FONT color="green">270</FONT>        public long getPlayerTime();<a name="line.270"></a>
<FONT color="green">271</FONT>    <a name="line.271"></a>
<FONT color="green">272</FONT>        /**<a name="line.272"></a>
<FONT color="green">273</FONT>         * Returns the player's current time offset relative to server time, or the current player's fixed time<a name="line.273"></a>
<FONT color="green">274</FONT>         * if the player's time is absolute.<a name="line.274"></a>
<FONT color="green">275</FONT>         *<a name="line.275"></a>
<FONT color="green">276</FONT>         * @return<a name="line.276"></a>
<FONT color="green">277</FONT>         */<a name="line.277"></a>
<FONT color="green">278</FONT>        public long getPlayerTimeOffset();<a name="line.278"></a>
<FONT color="green">279</FONT>    <a name="line.279"></a>
<FONT color="green">280</FONT>        /**<a name="line.280"></a>
<FONT color="green">281</FONT>         * Returns true if the player's time is relative to the server time, otherwise the player's time is absolute and<a name="line.281"></a>
<FONT color="green">282</FONT>         * will not change its current time unless done so with setPlayerTime().<a name="line.282"></a>
<FONT color="green">283</FONT>         *<a name="line.283"></a>
<FONT color="green">284</FONT>         * @return true if the player's time is relative to the server time.<a name="line.284"></a>
<FONT color="green">285</FONT>         */<a name="line.285"></a>
<FONT color="green">286</FONT>        public boolean isPlayerTimeRelative();<a name="line.286"></a>
<FONT color="green">287</FONT>    <a name="line.287"></a>
<FONT color="green">288</FONT>        /**<a name="line.288"></a>
<FONT color="green">289</FONT>         * Restores the normal condition where the player's time is synchronized with the server time.<a name="line.289"></a>
<FONT color="green">290</FONT>         * Equivalent to calling setPlayerTime(0, true).<a name="line.290"></a>
<FONT color="green">291</FONT>         */<a name="line.291"></a>
<FONT color="green">292</FONT>        public void resetPlayerTime();<a name="line.292"></a>
<FONT color="green">293</FONT>    <a name="line.293"></a>
<FONT color="green">294</FONT>    }<a name="line.294"></a>




























































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